Natural 20 Wiki
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Day 1[]

+1 Bone Hammer of the Vindicated Dead

  • d10 +1
  • Immune to disease but the wearer always appears pale and sickly

Masked Cloak

  • +1 MD
  • Quirk: People have a hard time remembering what you look like

2 Health Pots

Armor Charm

  • +1 to AC for 1 day

Day 2[]

Fairy Dust

  • Sprinkle the dust on a dead individual and they come back to life at full health.

+2 Frosted Longsword

  • d8 +2
  • 1d4 frost damage on natural odds whether hit or miss
  • Applied Frosted status effect on hit
  • Was augmented with the Frozen Heart
  • Quirk: Hovering or gliding movements when wielded

Amulet of the Beast Prince

  • +1 PD
  • Grants the ability Roar
  • Party gets +1 Accuracy and Weapon Damage
  • Quirk: Makes the wearer look more bestial

2 Health Pots

Day 3[]

+2 Parrying Gauche

  • 2d6 +2 damage
  • +1 AC when held in offhand
  • Quirk: Cannot be willingly relinquished

2 Health Pots

Day 4[]

Fabulous Purple Ring

  • +1 PD and +1 MD
  • Quirk: Makes the wearers clothing look old and gaudy

Battle orders from orc encampment

Azavar’s Dagger of Ritual Sacrifice

  • Only works when coated in the blood of a high priest of Azavar
  • Adds level to accuracy and damage of spells
  • Once per battle, d6 on hit effect
  1. Weaken: Target's damage goes down one die
  2. Terrify: Target becomes terrified and flees
  3. Hunger: Deal and extra damage die
  4. Bad Blood: Confuses the target and they turn on allies
  5. Blood Plague: All bloodied enemies take 1d6 +Con
  6. Tranfuse: Heal half damage dealth or 5xEnemies Hit. Take the lower

Day 5[]

+2 Burning Axe of Chains

  • d8 +2
  • 1d4 non-magic fire damage
  • Must be given fresh blood once a day or Horrorthrax will esacape the prison of the axe

Plate of the Once Betrayed

  • Once per battle, the wearer can take two standard actions but sacrifice his movement. Cannot double heal.
  • +2 random defensive stat once per battle. Roll a d4
  1. AC
  2. AC
  3. MD
  4. PD

Day 6[]

Frozen Corrupted Heart

  • This item pulses with waves of cold as it beats, despite being frozen
  • Can be combined with a level 1 magic item to raise it to level 2 and alter its properties

Day 7[]

K’rull’s Gem

  • Usable once per day
  • Increases all defensive stats to 18

Day 8[]

Boots of the White Drake

  • +2 MD
  • User is completely immune to fire
  • Silent in the Forest: +5 to stealth checks when in the wilderness

Magic Rune of the 10th Age

  • A magical rune can can be applied to a weapon or armor for a temporary bonus

Day 9[]

+3 Kishka's Staff

  • 1 (d6 +3) or 2-handed (d8 +3) staff. Can be extended
  • Quirk: The wearer does not look friendly. The longer you are around them, the more sure you are they want to kill you.

3 Health Pots

Day 10[]

Executioners Spaulders of the Beast

  • +1 MD, PD, and AC
  • Immune to critical hits

Magic Oil

  • Apply to a weapon or armor to give random effects
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