Day 1[]
+1 Bone Hammer of the Vindicated Dead
- d10 +1
- Immune to disease but the wearer always appears pale and sickly
Masked Cloak
- +1 MD
- Quirk: People have a hard time remembering what you look like
2 Health Pots
Armor Charm
- +1 to AC for 1 day
Day 2[]
Fairy Dust
- Sprinkle the dust on a dead individual and they come back to life at full health.
+2 Frosted Longsword
- d8 +2
- 1d4 frost damage on natural odds whether hit or miss
- Applied Frosted status effect on hit
- Was augmented with the Frozen Heart
- Quirk: Hovering or gliding movements when wielded
Amulet of the Beast Prince
- +1 PD
- Grants the ability Roar
- Party gets +1 Accuracy and Weapon Damage
- Quirk: Makes the wearer look more bestial
2 Health Pots
Day 3[]
+2 Parrying Gauche
- 2d6 +2 damage
- +1 AC when held in offhand
- Quirk: Cannot be willingly relinquished
2 Health Pots
Day 4[]
Fabulous Purple Ring
- +1 PD and +1 MD
- Quirk: Makes the wearers clothing look old and gaudy
Battle orders from orc encampment
Azavar’s Dagger of Ritual Sacrifice
- Only works when coated in the blood of a high priest of Azavar
- Adds level to accuracy and damage of spells
- Once per battle, d6 on hit effect
- Weaken: Target's damage goes down one die
- Terrify: Target becomes terrified and flees
- Hunger: Deal and extra damage die
- Bad Blood: Confuses the target and they turn on allies
- Blood Plague: All bloodied enemies take 1d6 +Con
- Tranfuse: Heal half damage dealth or 5xEnemies Hit. Take the lower
Day 5[]
+2 Burning Axe of Chains
- d8 +2
- 1d4 non-magic fire damage
- Must be given fresh blood once a day or Horrorthrax will esacape the prison of the axe
Plate of the Once Betrayed
- Once per battle, the wearer can take two standard actions but sacrifice his movement. Cannot double heal.
- +2 random defensive stat once per battle. Roll a d4
- AC
- AC
- MD
- PD
Day 6[]
Frozen Corrupted Heart
- This item pulses with waves of cold as it beats, despite being frozen
- Can be combined with a level 1 magic item to raise it to level 2 and alter its properties
Day 7[]
K’rull’s Gem
- Usable once per day
- Increases all defensive stats to 18
Day 8[]
Boots of the White Drake
- +2 MD
- User is completely immune to fire
- Silent in the Forest: +5 to stealth checks when in the wilderness
Magic Rune of the 10th Age
- A magical rune can can be applied to a weapon or armor for a temporary bonus
Day 9[]
+3 Kishka's Staff
- 1 (d6 +3) or 2-handed (d8 +3) staff. Can be extended
- Quirk: The wearer does not look friendly. The longer you are around them, the more sure you are they want to kill you.
3 Health Pots
Day 10[]
Executioners Spaulders of the Beast
- +1 MD, PD, and AC
- Immune to critical hits
Magic Oil
- Apply to a weapon or armor to give random effects