Loot

Day 1
 +1 Bone Hammer of the Vindicated Dead

 ​ Masked Cloak
 * d10 +1
 * Immune to disease but the wearer always appears pale and sickly

 2 Health Pots
 * +1 MD
 * Quirk: People have a hard time remembering what you look like

 Armor Charm


 * +1 to AC for 1 day

Day 2
 Fairy Dust


 * Sprinkle the dust on a dead individual and they come back to life at full health.

+2 Frosted Longsword

 Amulet of the Beast Prince
 * d8 +2
 * 1d4 frost damage on natural odds whether hit or miss
 * Applied Frosted status effect on hit
 * Was augmented with the Frozen Heart
 * Quirk: Hovering or gliding movements when wielded

 2 Health Pots
 * +1 PD
 * Grants the ability Roar
 * Party gets +1 Accuracy and Weapon Damage
 * Quirk: Makes the wearer look more bestial

Day 3
 +2 Parrying Gauche

 2 Health Pots
 * 2d6 +2 damage
 * +1 AC when held in offhand
 * Quirk: Cannot be willingly relinquished

Day 4
 Fabulous Purple Ring

 Battle orders from orc encampment
 * +1 PD and +1 MD
 * Quirk: Makes the wearers clothing look old and gaudy

 Azavar’s Dagger of Ritual Sacrifice


 * Only works when coated in the blood of a high priest of Azavar
 * Adds level to accuracy and damage of spells
 * Once per battle, d6 on hit effect
 * 1) Weaken: Target's damage goes down one die
 * 2) Terrify: Target becomes terrified and flees
 * 3) Hunger: Deal and extra damage die
 * 4) Bad Blood: Confuses the target and they turn on allies
 * 5) Blood Plague: All bloodied enemies take 1d6 +Con
 * 6) Tranfuse: Heal half damage dealth or 5xEnemies Hit. Take the lower

Day 5
+2 Burning Axe of Chains
 * d8 +2
 * 1d4 non-magic fire damage
 * Must be given fresh blood once a day or Horrorthrax will esacape the prison of the axe

Plate of the Once Betrayed


 * Once per battle, the wearer can take two standard actions but sacrifice his movement. Cannot double heal.


 * +2 random defensive stat once per battle. Roll a d4


 * 1) AC
 * 2) AC
 * 3) MD
 * 4) PD

<span style="font-size:14.0pt;mso-bidi-font-size:11.0pt; line-height:115%;font-family:"Century Schoolbook","serif"">Day 6
<p class="MsoNormal"> Frozen Corrupted Heart


 * This item pulses with waves of cold as it beats, despite being frozen
 * Can be combined with a level 1 magic item to raise it to level 2 and alter its properties

<span style="font-size:14.0pt;mso-bidi-font-size:11.0pt; line-height:115%;font-family:"Century Schoolbook","serif"">Day 7
<p class="MsoNormal"> K’rull’s Gem


 * Usable once per day
 * Increases all defensive stats to 18

Day 8
<p class="MsoNormal"> Boots of the White Drake

<p class="MsoNormal">Magic Rune of the 10th Age
 * +2 MD
 * User is completely immune to fire
 * Silent in the Forest: +5 to stealth checks when in the wilderness


 * A magical rune can can be applied to a weapon or armor for a temporary bonus

Day 9
<p class="MsoNormal">+3 Kishka's Staff

3 Health Pots
 * 1 (d6 +3) or 2-handed (d8 +3) staff. Can be extended
 * Quirk: The wearer does not look friendly. The longer you are around them, the more sure you are they want to kill you.

Day 10
Executioners Spaulders of the Beast Magic Oil
 * +1 MD, PD, and AC
 * Immune to critical hits
 * Apply to a weapon or armor to give random effects